Each match has six teams of three players.
Operation Mode
Delta Force Season 10 Competitive Match Rules
A readable summary of the Season 10 competitive rules: understand the match flow, win conditions, the economy changes, and map-specific tournament mechanics.
Ruleset
Season 10 scrim rules
These Season 10 scrim rules use the Echo tournament-server patch, based on the official Rise Series rulebook. Echo is the game patch/client version, while Season 10 is the scrim season numbering used by this rulebook.
Up to seven 18-minute Operations rounds; the match ends when a squad decodes its second MandelBrick.
The first squad to decode two MandelBricks ends the match and locks the standings at the end of the round.
Each account starts with 1.5M Tekniq Alloy, all operators unlocked, and a 3x3 Safe Box.
Match flow
Rounds and objectives
Round 1 is an Airdrop round, Round 2 combines MandelBrick and Airdrops, Round 3 is fixed on Tide Prison, and Rounds 4-7 are MandelBrick rounds. Round 7 is selected by the squad in 6th place after Round 6; if no choice is submitted within 3 minutes, referees draw randomly.
| Round | Type | Map | Public objective |
|---|---|---|---|
| 1 | Airdrops | Zero Dam | Loot, survive, extract, and build economy. |
| 2 | MandelBrick + Airdrops | Brakkesh | Decode the MandelBrick while both airdrops are active. |
| 3 | Airdrops | Tide Prison | Airdrop round with the AWM/Barrett task. |
| 4 | MandelBrick | Space City | MandelBrick round. |
| 5 | MandelBrick | Space City | MandelBrick round. |
| 6 | MandelBrick | Space City | MandelBrick round. |
| 7 | MandelBrick | Brakkesh / Space City | The last-place squad after Round 6 chooses the map; Brakkesh also has airdrops. |
Winning
Ranking and match victory
- The first squad to decode two MandelBricks wins the match after the current round ends.
- If Round 7 ends without a two-MandelBrick winner, squads with one MandelBrick rank ahead of squads with none.
- The point system is 1 point per elimination and 1 asset point per full 2M total stash value.
- If points are tied, the tiebreaker is the earliest first kill.
Death
Elimination and spectating
If a player dies while squadmates are alive, they can spectate their own squad. If the entire squad is eliminated, players may spectate remaining active squads. Death still means losing the equipment brought into the round.
MandelBrick
Objective rules
MandelBricks are the main win condition. They are not available immediately at round start, and the carrier must move quickly once one is picked up.
- Pickup timer
After pickup, the squad has 5 minutes to place the MandelBrick at a decoding station or it resets later at a spawn beacon.
- Decode timer
Initial decoding time is 4 minutes. Other squads can see enemy decode timers in real time.
- Interruptions
Each interruption reduces the remaining decode time by 30 seconds, down to a minimum of 1 minute 30 seconds.
- Squad wipe during decode
If the decoding squad is eliminated, the countdown pauses. Another squad can continue from that paused state.
- Successful decode
A decode counts if at least one member of the decoding squad is alive when the timer completes.
- Station interaction
Interrupting an active decoding station now takes 1 second instead of 3 seconds, and late interactions still complete even if the timer reaches zero during the handover.
Economy
Rewards and progression
Players automatically receive Tekniq Alloy after each round once their result is confirmed. Total payout combines kills, MandelBrick, salary, and losing-streak compensation.
Kill reward
800K / player
Per player, per confirmed elimination.
Starting stash
1.5M
Each account starts with 1.5M Tekniq Alloy, a 3x3 Safe Box, all operators unlocked, and tournament appearances configured by the server.
MandelBrick rewards
| Round | First insert | Handover | Decode |
|---|---|---|---|
| 2 | 100K / squad | 100K / player | 500K / decoder |
| 4 | 200K / squad | 200K / player | 700K / decoder |
| 5 | 200K / squad | 200K / player | 800K / decoder |
| 6+ | 200K / squad | 200K / player | 1.3M / decoder |
Handover rewards are capped at 3 per player per round.
Salary
| Rounds | Tekniq Alloy |
|---|---|
| After each round | 700K / player |
Losing streak compensation
| Failed extraction streak | Tekniq Alloy |
|---|---|
| 1 failed extraction | 200K / player |
| 2 failed extractions | 300K / player |
| 3+ failed extractions | 400K / player |
Operator ID tag value
| Round range | Value |
|---|---|
| Rounds 1-2 | 50K |
| Rounds 3-4 | 100K |
| Rounds 5-7 | 150K |
Operators
Operator usage
From Rounds 1 to 6, each squad may use the same operator a maximum of two times. Once used, those operators become unavailable until Round 7.
In Round 7, all usage restrictions are lifted and every operator returns to two available uses for that round.
Equipment
Default equipment
Each account starts with 1.5M Tekniq Alloy.
A 3x3 Secret Box; anything inside it can be extracted even after death.
Map-specific Master Keycards can be purchased for 100 Tekniq Alloy with 100 durability. They can be used for loot rooms or rotation paths on that map.
Objective reward path
Lucky Wood Sculpture exchange
Lucky Wood Sculptures are objective drops from bosses, airdrops, and Flagship Tasks. They are worth only 1 Tekniq Alloy, but they let objective-playing squads unlock extra Lv.5 gold armor beyond the baseline store limits.
Exchange cost: 1 Lucky Wood Sculpture + 300K Tekniq Alloy.
Exchange cost: 2 Lucky Wood Sculptures + 400K Tekniq Alloy.
Each exchange is limited to once per player per match. This is separate from purchase limits: purchase limits define the baseline shop; Lucky Wood Sculptures reward teams that contest objectives.
Purchase limits
| Round | Ammo | Armor | Repair |
|---|---|---|---|
| Round 1 | Ammo T3 | Helmet / vest T4 | Repair T5 |
| Round 2 | Ammo T4 | - | - |
| Round 3+ | Ammo T5 pack One selection pack / account | Helmet / vest T5 pack One vest selection pack / accountOne helmet selection pack / account | Repair T6 |
Red Level 6 helmets and vests and AWM/M82 ammo are not available for purchase. AWM/M82 ammo only comes from airdrops and cannot be stored in the Safe Box. Lucky Wood Sculpture exchanges are objective rewards, not purchase limit unlocks.
Maps
Map notes
Loot mostly follows the official server configuration, but Cœur d’Afrique, Ventilateur médical, Larme de l’océan, and Easter Egg crates are disabled. Insertion points are fixed by tier, no squad spawns in the same tier in consecutive rounds, and tournament-only extractions may appear after a double-brick clear.
Zero Dam v2.0
Airdrops- Operation Wall Breaker is guaranteed and delayed by 2 minutes.
- Boss present: Saeed; Lucky Wood Sculptures can drop for Lv.5 armor exchange.
- Airdrops at 5:00 and 9:00; the first provides a 50/50 AWM or M82 with 5 rounds, while the second provides high-value collectibles and Lucky Wood Sculptures.
- Paid and conditional extractions open at 8:00; MandelBrick locations are disabled for official matches.
Brakkesh
MandelBrick + Airdrops- Operation Asylum is guaranteed.
- Boss present: Armed Helicopter, with Lucky Wood Sculpture drops for Lv.5 armor exchange.
- Airdrops at 5:00 and 9:00; the first provides a 50/50 AWM or M82 with 5 rounds, while the second provides high-value collectibles and Lucky Wood Sculptures.
- The MandelBrick activates after 1 minute with 5 decoding stations.
Tide Prison
Airdrops- Operation Floodline is available at 2:00 for 200K Tekniq Alloy.
- Operations Starslayer and Ravenhunter are guaranteed and can be picked up at 5:00.
- The GTI Supply Operation provides a 50/50 AWM or M82 with 5 rounds; the regular airdrop deploys at 9:00.
Space City v2.0
MandelBrick- Map version: Broken Bridge. The bridge leading to the launch area is destroyed and a Haavk squad patrols the area.
- Boss roll: either Desmoulins (50%) or Hudson (50%). Desmoulins is in Core (50%) or Launch Area (50%). Hudson arrives at 4:00 with his elite guards that will roam around the buildings of the core area.
- Operation Ascended unlocks at 9:20. Completing it will unlock the rocket extraction point.
- Extraction levers are available from the start; rocket extraction is locked behind completing Operation Ascension; no-backpack extraction opens at 8:00 and has 1 slot.
- The MandelBrick activates after 1 minute with 5 decoding stations.
Restrictions
High-impact in-game bans
- Transfer items or resources to other teams.
- Use coded signals or prohibited communication.
- Intentionally self-eliminate or sabotage teammates.
- Exploit bugs or use restricted positions.
- Drop MandelBricks in unreachable areas.
- Use spray paint during matches.
- Use unauthorized plugins, macros, filters, audio tools, remote tools, virtual environments, or modified game files.