Operations

Meltdown 2.0 Competitive Match Rules

Player-focused reference for the official Rise Series 2026 Season 2 Meltdown 2.0 rules.

Official rulebook v2.0.4

Ruleset

Official Meltdown 2.0

Tournament servers use Meltdown with official content and balance patches released before August 29, 2026.

6 Squads

Six squads of three players compete simultaneously.

40 Persistent Match Point

Finish a round on 40+ points to activate Match Point for the rest of the match.

7 Rounds

Seven standard rounds; high-stakes matches can continue through Round 10.

1 Winning decode

Enter a round with Match Point, then decode one MandelBrick to win.

Match flow

Rounds and objectives

Round 1 is Airdrop on Zero Dam. Rounds 2–3 use Brakkesh, Rounds 4–6 use Space City, and a referee coin toss selects Brakkesh or Space City independently for Rounds 7–10.

RoundTypeMapPublic objective
1AirdropZero Dam15-minute map configuration; Airdrops deploy at 3:00 and 6:00.
2MandelBrick + AirdropBrakkeshMandelBrick decode awards 12 squad points.
3MandelBrick + AirdropBrakkeshMandelBrick decode awards 13 squad points.
4MandelBrickSpace CityMandelBrick decode awards 14 squad points.
5MandelBrickSpace CityMandelBrick decode awards 15 squad points.
6MandelBrickSpace CityMandelBrick decode awards 16 squad points.
7–10MandelBrickBrakkesh / Space CityCoin toss each round; Brakkesh includes Airdrops. A decode awards 20 squad points.

Victory

Match Point, scoring, and placement

  • Squad points equal total confirmed kills + floor(total assets / 2M) + exact decoded-brick points.
  • A squad gets Match Point only after a round finishes with at least 40 points in the cumulative standings.
  • Match Point cannot be lost; once activated, it persists for the remainder of the match.
  • The decode that activates Match Point cannot win that same round.
  • To win, a squad must enter the round already on Match Point, then decode a MandelBrick.
  • If no Match Point squad wins by Round 7, high-stakes matches continue through Round 10.
  • After a winning decode, eligible players are automatically evacuated when the 20-second live-play countdown expires.
  • The source separately describes a special extraction for a winning squad that clears the map; its relationship to automatic evacuation is not specified.
  • Otherwise teams rank by squad points, kills, earlier confirmed kills, asset score, then exact total assets.

Death

Elimination and spectating

  • A knock alone awards no point. The official match record’s Operator Kills value is authoritative.
  • If the player who caused a knock is eliminated from the match before the opponent is fully eliminated, that kill is not added to the eliminated player’s score.
  • Elimination points are not awarded to players who have already been eliminated from the match.
  • A forced bleed-out when the round timer expires awards no point.

MandelBrick

Objective rules

MandelBricks follow the official server’s Beacon Challenge core rules, with tournament-specific values. They award squad points and convert an already-active Match Point into victory.

  • Pickup timer

    After pickup, the squad has 4 minutes to place the brick. Changing carriers does not reset the timer.

  • Decode timer

    Initial decode time is 4 minutes, visible to enemy squads.

  • Interruptions

    An interruption takes 2.5 seconds and removes 30 seconds, down to a 1:30 minimum.

  • Squad wipe

    A wipe pauses the decode; another squad continues from that state.

  • Successful decode

    At least one decoding-squad member must remain alive at completion.

  • Winning extraction

    A winning decode starts a 20-second live-play window before automatic extraction.

  • Match Point alert

    When a Match Point squad picks up or decodes a MandelBrick, every other squad receives a red alert.

Economy

Rewards and progression

Players automatically receive Tekniq Alloy after each round once their result is confirmed. Total payout combines kills, MandelBrick, salary, and losing-streak compensation.

Kill reward

800K / player

Per player, per confirmed elimination.

Starting stash

2M

Each account starts with 2M Tekniq Alloy, a 3x3 Safe Box, a 12-slot Card Holder, and all operators except N-Two.

MandelBrick rewards

RoundFirst insertHandoverDecode
2-3100K / squad100K / player500K / decoder
4200K / squad200K / player700K / decoder
5200K / squad200K / player800K / decoder
6-10200K / squad200K / player1.3M / decoder

Handover rewards are capped at 3 per player per round.

Salary

RoundsTekniq Alloy
Every round, including overtime700K / player

Losing streak compensation

Failed extraction streakTekniq Alloy
1 failed extraction200K / player
2 failed extractions300K / player
3+ failed extractions400K / player

Operator ID tag value

Round rangeValue
Rounds 1-250K
Rounds 3-4100K
Rounds 5-10150K

Operators

Operator usage

From Rounds 1 to 6, each squad may use the same operator a maximum of two times. Once used, those operators become unavailable until Round 7.

Before Round 7 and before every later overtime round, all operator usage counts reset to two. Lv.5 purchase limits carry over and do not reset.

Equipment

Default equipment

Starting currency

Each account starts with 2M Tekniq Alloy.

Secret box

A 3x3 Secret Box; anything inside it can be extracted even after death.

Card Holder

Each account receives a 12-slot Card Holder.

Disabled cosmetics

Operator appearances, operator name cards, calling cards, and badges are disabled on tournament accounts.

Objective reward — exchanges unlock after Round 1

Extract sculptures, then exchange them

High-value objectives on Zero Dam and Brakkesh contain Lucky Wood Sculptures. They can only be exchanged after you successfully extract with them.

  1. Secure Collect sculptures from a high-value objective on Zero Dam or Brakkesh.
  2. Extract Leave the round successfully with the sculptures in your inventory.
  3. Exchange After Round 1, use extracted sculptures for one extra helmet and/or vest per player per match.

Lucky Wood Sculptures cannot be stored in the Safe Box.

Exchange costs

Lv.5 Helmet Selection Pack

1 sculpture + 3 Helmet Exchange Vouchers at 100K each

Lv.5 Vest Selection Pack

2 sculptures + 4 Vest Exchange Vouchers at 100K each

These objective exchanges do not consume the normal store pack allowance.

Purchase limits

RoundAmmoArmorRepair
Round 1
Ammo T3
Helmet / vest T4
Repair T5
Round 2
Ammo T4
-
-
Round 3+
Ammo T5 pack
One selection pack / account
Helmet / vest T5 pack
One vest selection pack / accountOne helmet selection pack / account
Repair T6

Lv.6 helmets and vests and AWM/M82 ammunition cannot be purchased. AWM/M82 ammunition only comes from airdrops and cannot be stored in the Safe Box.

Maps

Map notes

Meltdown 2.0 uses Zero Dam, Brakkesh, and Space City. Late-round insertion tiers are chosen in seed order by Kill Points, MandelBrick points, Squad Points, then Total Assets; each team has 30 seconds.

Zero Dam v2.0

Airdrop
  • The round lasts 15 minutes. The v2.0.4 changelog confirms the reduction from 18 minutes; the general table’s remaining 18-minute entry is stale.
  • Operation Wall Breaker is guaranteed with a 2-minute delay. Saeed is also guaranteed, and mission rooms contain armor-exchange items.
  • Single-pull extraction is available from the start with a 3-minute wait and no cooldown.
  • Paid, bagless, and Dam Crest extractions open at 5:00.
  • Airdrops deploy at 3:00 and 6:00; the first contains a fully equipped AWM or M82 with five rounds, and the second always contains a Lucky Wood Sculpture.
  • MandelBrick locations are disabled for official matches.

Brakkesh

MandelBrick + Airdrop
  • Operation Asylum and the Armed Helicopter are guaranteed.
  • Single-pull extraction is available from the start with a 4-minute wait. Operation Asylum extraction opens at 6:00.
  • Bagless and Tower Top Floor extractions open at 8:00; the tower requires two Operator Name Cards (designer Easter egg cards are accepted) and has one seat.
  • Airdrops remain at 5:00 and 9:00.
  • The MandelBrick activates after 1 minute with five decoding stations. Its spawn moves west of the pool, and windows in the three connected row houses east of the pool are sealed.
  • A winning Match Point squad that clears the map is directed to a tournament-exclusive extraction near the north entrance statue in Museum.

Space City v2.0

MandelBrick
  • Broken Bridge and Operation Ascended are guaranteed.
  • Desmoulins spawns in every round, split evenly between Core and Launch. Hudson is disabled for the time being.
  • Double-pull extraction is available from the start with a 4-minute wait.
  • Operation Ascended opens at 9:20; the one-seat no-backpack extraction opens at 8:00.
  • The MandelBrick activates after 1 minute with five decoding stations; Test Range / Blue Room has been removed.
  • A winning Match Point squad that clears the map is directed to a tournament-exclusive extraction near the helicopter extraction in Core.

Restrictions

High-impact in-game bans

  • Transfer items or resources to other teams.
  • Use coded signals or communicate with opponents.
  • Intentionally self-eliminate or sabotage teammates.
  • Exploit bugs or restricted positions.
  • Drop MandelBricks in unreachable areas or attempt to extract while carrying one.
  • Use spray paint during matches.
  • Use unauthorized plugins, macros, modified files, or unfair third-party tools.
Updated: September 7, 2026