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Delta Force Season 10 Competitive Match Rules

A readable summary of the Season 10 competitive rules: understand the match flow, win conditions, the economy changes, and map-specific tournament mechanics.

Official rulebook v1.1.0
Special thanks Russian translation qqq

Ruleset

Season 10 scrim rules

These Season 10 scrim rules use the Echo tournament-server patch, based on the official Rise Series rulebook. Echo is the game patch/client version, while Season 10 is the scrim season numbering used by this rulebook.

6 Squads

Each match has six teams of three players.

7 Round limit

Up to seven 18-minute Operations rounds; the match ends when a squad decodes its second MandelBrick.

2 MandelBricks

The first squad to decode two MandelBricks ends the match and locks the standings at the end of the round.

1.5M Starting stash

Each account starts with 1.5M Tekniq Alloy, all operators unlocked, and a 3x3 Safe Box.

Match flow

Rounds and objectives

Round 1 is an Airdrop round, Round 2 combines MandelBrick and Airdrops, Round 3 is fixed on Tide Prison, and Rounds 4-7 are MandelBrick rounds. Round 7 is selected by the squad in 6th place after Round 6; if no choice is submitted within 3 minutes, referees draw randomly.

RoundTypeMapPublic objective
1AirdropsZero DamLoot, survive, extract, and build economy.
2MandelBrick + AirdropsBrakkeshDecode the MandelBrick while both airdrops are active.
3AirdropsTide PrisonAirdrop round with the AWM/Barrett task.
4MandelBrickSpace CityMandelBrick round.
5MandelBrickSpace CityMandelBrick round.
6MandelBrickSpace CityMandelBrick round.
7MandelBrickBrakkesh / Space CityThe last-place squad after Round 6 chooses the map; Brakkesh also has airdrops.

Winning

Ranking and match victory

  1. The first squad to decode two MandelBricks wins the match after the current round ends.
  2. If Round 7 ends without a two-MandelBrick winner, squads with one MandelBrick rank ahead of squads with none.
  3. The point system is 1 point per elimination and 1 asset point per full 2M total stash value.
  4. If points are tied, the tiebreaker is the earliest first kill.

Death

Elimination and spectating

If a player dies while squadmates are alive, they can spectate their own squad. If the entire squad is eliminated, players may spectate remaining active squads. Death still means losing the equipment brought into the round.

MandelBrick

Objective rules

MandelBricks are the main win condition. They are not available immediately at round start, and the carrier must move quickly once one is picked up.

  • Pickup timer

    After pickup, the squad has 5 minutes to place the MandelBrick at a decoding station or it resets later at a spawn beacon.

  • Decode timer

    Initial decoding time is 4 minutes. Other squads can see enemy decode timers in real time.

  • Interruptions

    Each interruption reduces the remaining decode time by 30 seconds, down to a minimum of 1 minute 30 seconds.

  • Squad wipe during decode

    If the decoding squad is eliminated, the countdown pauses. Another squad can continue from that paused state.

  • Successful decode

    A decode counts if at least one member of the decoding squad is alive when the timer completes.

  • Station interaction

    Interrupting an active decoding station now takes 1 second instead of 3 seconds, and late interactions still complete even if the timer reaches zero during the handover.

Economy

Rewards and progression

Players automatically receive Tekniq Alloy after each round once their result is confirmed. Total payout combines kills, MandelBrick, salary, and losing-streak compensation.

Kill reward

800K / player

Per player, per confirmed elimination.

Starting stash

1.5M

Each account starts with 1.5M Tekniq Alloy, a 3x3 Safe Box, all operators unlocked, and tournament appearances configured by the server.

MandelBrick rewards

RoundFirst insertHandoverDecode
2100K / squad100K / player500K / decoder
4200K / squad200K / player700K / decoder
5200K / squad200K / player800K / decoder
6+200K / squad200K / player1.3M / decoder

Handover rewards are capped at 3 per player per round.

Salary

RoundsTekniq Alloy
After each round700K / player

Losing streak compensation

Failed extraction streakTekniq Alloy
1 failed extraction200K / player
2 failed extractions300K / player
3+ failed extractions400K / player

Operator ID tag value

Round rangeValue
Rounds 1-250K
Rounds 3-4100K
Rounds 5-7150K

Operators

Operator usage

From Rounds 1 to 6, each squad may use the same operator a maximum of two times. Once used, those operators become unavailable until Round 7.

In Round 7, all usage restrictions are lifted and every operator returns to two available uses for that round.

Equipment

Default equipment

Starting currency

Each account starts with 1.5M Tekniq Alloy.

Secret box

A 3x3 Secret Box; anything inside it can be extracted even after death.

Master keycard

Map-specific Master Keycards can be purchased for 100 Tekniq Alloy with 100 durability. They can be used for loot rooms or rotation paths on that map.

Objective reward path

Lucky Wood Sculpture exchange

Lucky Wood Sculptures are objective drops from bosses, airdrops, and Flagship Tasks. They are worth only 1 Tekniq Alloy, but they let objective-playing squads unlock extra Lv.5 gold armor beyond the baseline store limits.

Helmet Selection Pack Lv.5

Exchange cost: 1 Lucky Wood Sculpture + 300K Tekniq Alloy.

Vest Selection Pack Lv.5

Exchange cost: 2 Lucky Wood Sculptures + 400K Tekniq Alloy.

Each exchange is limited to once per player per match. This is separate from purchase limits: purchase limits define the baseline shop; Lucky Wood Sculptures reward teams that contest objectives.

Purchase limits

RoundAmmoArmorRepair
Round 1
Ammo T3
Helmet / vest T4
Repair T5
Round 2
Ammo T4
-
-
Round 3+
Ammo T5 pack
One selection pack / account
Helmet / vest T5 pack
One vest selection pack / accountOne helmet selection pack / account
Repair T6

Red Level 6 helmets and vests and AWM/M82 ammo are not available for purchase. AWM/M82 ammo only comes from airdrops and cannot be stored in the Safe Box. Lucky Wood Sculpture exchanges are objective rewards, not purchase limit unlocks.

Maps

Map notes

Loot mostly follows the official server configuration, but Cœur d’Afrique, Ventilateur médical, Larme de l’océan, and Easter Egg crates are disabled. Insertion points are fixed by tier, no squad spawns in the same tier in consecutive rounds, and tournament-only extractions may appear after a double-brick clear.

Zero Dam v2.0

Airdrops
  • Operation Wall Breaker is guaranteed and delayed by 2 minutes.
  • Boss present: Saeed; Lucky Wood Sculptures can drop for Lv.5 armor exchange.
  • Airdrops at 5:00 and 9:00; the first provides a 50/50 AWM or M82 with 5 rounds, while the second provides high-value collectibles and Lucky Wood Sculptures.
  • Paid and conditional extractions open at 8:00; MandelBrick locations are disabled for official matches.

Brakkesh

MandelBrick + Airdrops
  • Operation Asylum is guaranteed.
  • Boss present: Armed Helicopter, with Lucky Wood Sculpture drops for Lv.5 armor exchange.
  • Airdrops at 5:00 and 9:00; the first provides a 50/50 AWM or M82 with 5 rounds, while the second provides high-value collectibles and Lucky Wood Sculptures.
  • The MandelBrick activates after 1 minute with 5 decoding stations.

Tide Prison

Airdrops
  • Operation Floodline is available at 2:00 for 200K Tekniq Alloy.
  • Operations Starslayer and Ravenhunter are guaranteed and can be picked up at 5:00.
  • The GTI Supply Operation provides a 50/50 AWM or M82 with 5 rounds; the regular airdrop deploys at 9:00.

Space City v2.0

MandelBrick
  • Map version: Broken Bridge. The bridge leading to the launch area is destroyed and a Haavk squad patrols the area.
  • Boss roll: either Desmoulins (50%) or Hudson (50%). Desmoulins is in Core (50%) or Launch Area (50%). Hudson arrives at 4:00 with his elite guards that will roam around the buildings of the core area.
  • Operation Ascended unlocks at 9:20. Completing it will unlock the rocket extraction point.
  • Extraction levers are available from the start; rocket extraction is locked behind completing Operation Ascension; no-backpack extraction opens at 8:00 and has 1 slot.
  • The MandelBrick activates after 1 minute with 5 decoding stations.

Restrictions

High-impact in-game bans

  • Transfer items or resources to other teams.
  • Use coded signals or prohibited communication.
  • Intentionally self-eliminate or sabotage teammates.
  • Exploit bugs or use restricted positions.
  • Drop MandelBricks in unreachable areas.
  • Use spray paint during matches.
  • Use unauthorized plugins, macros, filters, audio tools, remote tools, virtual environments, or modified game files.
Updated: July 7, 2026